Extends:
Modifiers:
Source code
SFWeapon.SFAlien%%
%function_comment% | float | m_fTimerInterval | ||
%function_comment% | SFStunnedEffect | m_oSelfDestructEffect | ||
%function_comment% | Sound | m_sndTick1 | ||
%function_comment% | Sound | m_sndTick2 |
| NormalFire | AltFire (float F) | ||
| Pickup | BeginState () | ||
| DropFrom (vector StartLocation) | |||
| Explode () | |||
| NormalFire | Fire (float F) | ||
| Fire (float Value) | |||
| PlayAltFiring () | |||
| PlayFiring () | |||
| float | RateSelf (out int bUseAltMode) | ||
| Pickup | Tick (float fDelta) | ||
| Pickup | Timer () |
{
m_fTimerInterval=1.300000
m_sndTick1=Sound'SFWeapon.Alien.SelfD1'
m_sndTick2=Sound'SFWeapon.Alien.SelfD2'
MaxTargetRange=6000
MaxTargetRangeAlt=6000
fNormalRate=0.333300
fDesiredRate=0.200000
fDamage=10.000000
fAltDamage=10.000000
bInstantHit=True
fMomentum=1000.000000
fAltMomentum=20000.000000
m_fTrailEffectIntervallSize=151.000000
bAlienWeapon=True
m_clsHitWallEffect=Class'SFWeapon.AlienRingExplosion'
m_clsTrailEffect=Class'SFWeapon.SFAlienBeam'
m_bSemiAuto=True
m_bHasLaserSight=True
WeaponDescription="Classification: Alient Rifle:"
InstFlash=-0.300000
AmmoName=Class'SFWeapon.SFHardWaveAmmo'
PickupAmmoCount=999
bAltInstantHit=True
FireOffset=(X=80.000000,Y=14.000000,Z=-42.000000)
AltDamageType=SFAlien
aimerror=550.000000
RefireRate=0.300000
AltRefireRate=0.830000
FireSound=Sound'UnrealI.BioRifle.GelShot'
SelectSound=Sound'UnrealI.BioRifle.GelSelect'
bDrawMuzzleFlash=True
ItemName="Alien Rifle"
PlayerViewOffset=(X=2.200000,Y=-1.000000,Z=-1.600000)
PlayerViewMesh=LodMesh'SFWeapon.SFAlienhand'
PlayerViewScale=0.200000
BobDamping=0.975000
PickupViewMesh=LodMesh'SFWeapon.SFAlienhand'
ThirdPersonMesh=LodMesh'SFWeapon.SFAlienhand'
PickupSound=Sound'UnrealShare.Pickups.WeaponPickup'
Mesh=LodMesh'SFWeapon.SFAlienhand'
bNoSmooth=False
CollisionRadius=34.000000
CollisionHeight=7.000000
Mass=50.000000
}